implement redis inventory with threadsafe reservation
This commit is contained in:
@@ -2,8 +2,9 @@ package main
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import (
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"context"
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"fmt"
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"log"
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"git.tornberg.me/go-cart-actor/pkg/inventory"
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"github.com/redis/go-redis/v9"
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"github.com/redis/go-redis/v9/maintnotifications"
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)
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@@ -18,24 +19,36 @@ func main() {
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Mode: maintnotifications.ModeDisabled,
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},
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})
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err := rdb.Set(ctx, "key", "value", 0).Err()
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s, err := inventory.NewRedisInventoryService(rdb, ctx)
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if err != nil {
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panic(err)
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log.Fatalf("Unable to connect to inventory redis", err)
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return
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}
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val, err := rdb.Get(ctx, "key").Result()
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rdb.Pipelined(ctx, func(p redis.Pipeliner) error {
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s.UpdateInventory(p, "1", "1", 10)
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s.UpdateInventory(p, "2", "2", 20)
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s.UpdateInventory(p, "3", "3", 30)
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s.UpdateInventory(p, "4", "4", 40)
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return nil
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})
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err = s.ReserveInventory(inventory.ReserveRequest{
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SKU: "1",
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LocationID: "1",
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Quantity: 3,
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}, inventory.ReserveRequest{
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SKU: "2",
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LocationID: "2",
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Quantity: 15,
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})
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if err != nil {
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panic(err)
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log.Printf("Unable to reserve inventory: %v", err)
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return
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}
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fmt.Println("key", val)
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v, err := s.GetInventory("1", "1")
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if err != nil {
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log.Printf("Unable to get inventory: %v", err)
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return
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}
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log.Printf("Inventory after reservation: %v", v)
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val2, err := rdb.Get(ctx, "key2").Result()
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if err == redis.Nil {
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fmt.Println("key2 does not exist")
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} else if err != nil {
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panic(err)
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} else {
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fmt.Println("key2", val2)
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}
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}
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@@ -2,8 +2,9 @@ package inventory
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"strconv"
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"github.com/redis/go-redis/v9"
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)
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@@ -56,52 +57,124 @@ func (s *RedisInventoryService) AddWarehouse(warehouse *Warehouse) error {
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return err
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}
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func (s *RedisInventoryService) GetInventory(sku SKU, locationID LocationID) (*InventoryItem, error) {
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// Get the warehouse from Redis
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key := "warehouse:" + string(locationID)
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result, err := s.client.HGetAll(s.ctx, key).Result()
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func (s *RedisInventoryService) GetInventory(sku SKU, locationID LocationID) (int64, error) {
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cmd := s.client.Get(s.ctx, getInventoryKey(sku, locationID))
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if err := cmd.Err(); err != nil {
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return 0, err
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}
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i, err := cmd.Int64()
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if err != nil {
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return nil, err
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return 0, err
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}
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// Parse the inventory items
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var inventoryItems []InventoryItem
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for _, itemData := range result {
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var item InventoryItem
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if err := json.Unmarshal([]byte(itemData), &item); err == nil {
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inventoryItems = append(inventoryItems, item)
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}
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return i, nil
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}
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// Find the requested SKU
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for _, item := range inventoryItems {
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if item.SKU == sku {
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return &item, nil
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}
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func getInventoryKey(sku SKU, locationID LocationID) string {
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return fmt.Sprintf("inventory:%s:%s", sku, locationID)
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}
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return nil, errors.New("sku not found in warehouse")
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func (s *RedisInventoryService) UpdateInventory(rdb redis.Pipeliner, sku SKU, locationID LocationID, quantity int64) error {
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key := getInventoryKey(sku, locationID)
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cmd := rdb.Set(s.ctx, key, quantity, 0)
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return cmd.Err()
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}
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func (s *RedisInventoryService) ReserveInventory(req ReserveRequest) error {
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var (
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ErrInsufficientInventory = errors.New("insufficient inventory")
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ErrInvalidQuantity = errors.New("invalid quantity")
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ErrMissingReservation = errors.New("missing reservation")
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)
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func (s *RedisInventoryService) ReserveInventory(req ...ReserveRequest) error {
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if len(req) == 0 {
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return ErrMissingReservation
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}
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keys := make([]string, len(req))
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args := make([]string, len(req))
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for i, r := range req {
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if r.Quantity <= 0 {
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return ErrInvalidQuantity
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}
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keys[i] = getInventoryKey(r.SKU, r.LocationID)
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args[i] = strconv.Itoa(int(r.Quantity))
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}
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cmd := reserveScript.Run(s.ctx, s.client, keys, args)
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if err := cmd.Err(); err != nil {
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return err
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}
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if val, err := cmd.Int(); err != nil {
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return err
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} else if val != 1 {
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return ErrInsufficientInventory
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}
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return nil
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// Get the Lua script from Redis
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// key := "lua:reserve_inventory"
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// script, err := s.client.Get(s.ctx, key).Result()
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// if err != nil {
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// return err
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// }
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// luaScript := redis.NewScript(script)
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// // Prepare arguments for the Lua script
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// args := []interface{}{
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// string(req.LocationID),
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// string(req.SKU),
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// req.Quantity,
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// }
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// // Execute the Lua script
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// cmd := s.client.Eval(s.ctx, luaScript, len(args), args...)
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//return err
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}
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var reserveScript = redis.NewScript(`
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-- Get the number of keys passed
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local num_keys = #KEYS
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-- Ensure the number of keys matches the number of quantities
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if num_keys ~= #ARGV then
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return {err = "Script requires the same number of keys and quantities."}
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end
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local new_values = {}
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local payload = {}
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-- ---
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-- 1. CHECK PHASE
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-- ---
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-- Loop through all keys to check their values first
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for i = 1, num_keys do
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local key = KEYS[i]
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local quantity_to_check = tonumber(ARGV[i])
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-- Fail if the quantity is not a valid number
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if not quantity_to_check then
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return {err = "Invalid quantity provided for key: " .. key}
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end
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-- Get the current value stored at the key
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local current_val = tonumber(redis.call('GET', key))
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-- Check the condition
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-- Fail if:
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-- 1. The key doesn't exist (current_val is nil)
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-- 2. The value is not > the required quantity
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if not current_val or current_val <= quantity_to_check then
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-- Return 0 to indicate the operation failed and no changes were made
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return 0
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end
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-- If the check passes, store the new value
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local new_val = current_val - quantity_to_check
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table.insert(new_values, new_val)
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-- Add this key and its *new* value to our payload map
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payload[key] = new_val
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end
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-- ---
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-- 2. UPDATE PHASE
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-- ---
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-- If the script reaches this point, all checks passed.
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-- Now, loop again and apply all the updates.
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for i = 1, num_keys do
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local key = KEYS[i]
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local new_val = new_values[i]
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-- Set the key to its new calculated value
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redis.call('SET', key, new_val)
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end
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local message_payload = cjson.encode(payload)
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-- Publish the JSON-encoded message to the specified channel
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redis.call('PUBLISH', "inventory_changed", message_payload)
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-- Return 1 to indicate the operation was successful
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return 1
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`)
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@@ -19,7 +19,7 @@ type Warehouse struct {
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}
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type InventoryService interface {
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GetInventory(sku SKU, locationID LocationID) (uint32, error)
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GetInventory(sku SKU, locationID LocationID) (int64, error)
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ReserveInventory(req ...ReserveRequest) error
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}
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