random ai stuff
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80
telldus-core/common/Event.h
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80
telldus-core/common/Event.h
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//
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// Copyright (C) 2012 Telldus Technologies AB. All rights reserved.
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#ifndef TELLDUS_CORE_COMMON_EVENT_H_
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#define TELLDUS_CORE_COMMON_EVENT_H_
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#ifndef _WINDOWS
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#include <tr1/memory>
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typedef void* EVENT_T;
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#else
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#include <windows.h>
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#include <memory>
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typedef HANDLE EVENT_T;
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#endif
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#include "common/Thread.h"
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namespace TelldusCore {
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class EventHandler;
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class EventData {
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public:
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virtual ~EventData();
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virtual bool isValid() const;
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};
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class EventDataBase : public EventData {
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public:
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virtual bool isValid() const;
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};
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typedef std::tr1::shared_ptr<EventData> EventDataRef;
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class EventBase {
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public:
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virtual ~EventBase();
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void popSignal();
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bool isSignaled();
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void signal();
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void signal(EventData *eventData);
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void signal(EventDataRef eventData);
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EventDataRef takeSignal();
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protected:
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explicit EventBase(EventHandler *handler);
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void clearHandler();
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virtual void clearSignal() = 0;
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EventHandler *handler() const;
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virtual void sendSignal() = 0;
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private:
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class PrivateData;
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PrivateData *d;
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};
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class Event : public EventBase {
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public:
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virtual ~Event();
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protected:
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explicit Event(EventHandler *handler);
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EVENT_T retrieveNative();
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virtual void clearSignal();
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virtual void sendSignal();
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private:
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class PrivateData;
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PrivateData *d;
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friend class EventHandler;
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};
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typedef std::tr1::shared_ptr<Event> EventRef;
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}
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#endif // TELLDUS_CORE_COMMON_EVENT_H_
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