# LFM3-Audio-2B streaming voice demo Web UI + FastAPI WebSocket server for [LiquidAI/LFM3-Audio-2B](https://huggingface.co/LiquidAI/LFM3-Audio-2B): speak into the browser, get streamed text and speech back, with debug data for each turn. ## Run ```sh uv sync uv run python server.py # http://127.0.0.1:8000 ``` Hold the button (or **Space**) to talk; release to send, or type a message and press Enter. Modes: **voice chat** (interleaved text + speech, multi-turn history), **voice + tools**, **ASR**, and a **TTS** button. ## Tool calling "Voice + tools" mode passes the schemas in `tools.py` to the chat template, with the system prompt `Respond with function calls, and interleaved text and audio.\n\nList of tools:` and no prefill. The model either emits `` blocks or answers with speech. The server parses the calls, runs them, appends the assistant `tool_calls` message and a `tool` result message, and generates again (up to 4 rounds). Test tools: - `get_current_time(timezone)`: real clock - `get_weather(city)`: **simulated**, stable per city - `calculate(expression)`: safe arithmetic evaluator - `set_theme_color(color)`: changes the page's accent color, so a successful call is visible right away Calls and results appear as cards in the chat and in the debug panel's "Tool calls" box; the raw markup shows in the token stream. **Force speech** (on by default): with greedy text decoding the model sometimes answers in plain text without speech. When on, rounds after a tool result are prefilled with `<|mixed_start|>`, and a first round whose first token isn't `` or a speech marker is stopped and restarted with that prefill (about 230 ms extra). The debug panel counts these as "speech restarts". ## How it streams - **Mic → server:** AudioWorklet posts float32 PCM at the browser's native rate over the WebSocket while you hold; the server resamples to 16 kHz on release. - **Server → browser:** `model.generate(streamer=…, audio_streamer=…)` runs in a worker thread. Text tokens are sent as JSON events. Speech frames (12 codebooks, 80 ms each) go to a separate decoder thread that uses `LiquidCodecStreamingCache` and sends 24 kHz float32 PCM as binary messages, every `LFM_CHUNK_FRAMES` frames (default 3, i.e. 240 ms). The browser schedules them gaplessly. ## Debug panel Per turn: input duration/RMS, prompt tokens, time to first text token / speech frame / audio chunk, generate time, RTF (gen time ÷ audio seconds, < 1 = faster than real time), frames/s (12.5 = real time), codec decode time and backlog, and playback underruns. There is also a client-side timeline, a raw token stream with special tokens highlighted, the exact prompt, and an event log. Each reply and recording gets a playable/downloadable WAV. ## Config (env vars) | var | default | | |---|---|---| | `LFM_DEVICE` | cuda → mps → cpu | LM device | | `LFM_DTYPE` | bfloat16 (float32 on cpu) | LM dtype | | `LFM_CODEC_DEVICE` | cpu | codec device | | `LFM_CHUNK_FRAMES` | 3 | frames per audio chunk sent | | `HOST` / `PORT` | 127.0.0.1 / 8000 | | ## Scripts - `scripts/smoke_test.py`: headless TTS → ASR → chat → ASR round trip; writes `smoke_out/*.wav`. - `scripts/ws_client_test.py `: drives the WebSocket like the browser does (2 turns). - `scripts/tools_test.py`: typed and spoken tool-calling requests against a running server.