5ecf415f64a785f10bf0d91b5bb09fd652d9f630
- Mic button now swaps glyph (mic vs muted) and syncs immediately on join/leave/load instead of relying on a subtle CSS underline. - Spatial minimap camera now follows the local user, matching how the audio panning is already centered on them, instead of plotting absolute room coordinates stretched across whatever width the screen happens to be. - Screen-share tiles now show a speaking glow and muted badge, kept in sync on the existing audio-meter tick without tearing down <video> elements. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
gibbz voice — POC
Discord-clone proof of concept: peer-to-peer WebRTC voice chat + screen sharing with position-based spatial audio and pluggable STUN/TURN.
Run (Node 18+, only dep is ws):
npm install
PORT=8081 npm start
# open http://localhost:8081, click a voice channel, allow mic
What works
- Mesh WebRTC voice (perfect negotiation; lowest peer id initiates)
- Screen share with audio (mic is spatialized, screen audio plays direct)
- Spatial audio: drag your avatar on the plane; remote mics run through a
PannerNode(HRTF, inverse distance). Positions sync over signaling. - Custom STUN/TURN: gear icon → JSON override in
localStorage, applied on next join. Server default comes from env (below). - Mute (M), deafen (D), per-peer volume, speaking indicators.
ICE configuration (server side)
| Env var | Meaning |
|---|---|
STUN_URLS |
comma-separated stun: urls (Google defaults) |
TURN_URLS |
comma-separated turn:/turns: urls |
TURN_USERNAME / TURN_CREDENTIAL |
static TURN creds |
ICE_SERVERS_JSON |
full {"iceServers":[...]} override, wins over the above |
PORT / HOST |
listen address (default 8081 / 0.0.0.0) |
Example with coturn:
TURN_URLS='turn:turn.example.com:3478?transport=udp,turns:turn.example.com:5349' \
TURN_USERNAME=mats TURN_CREDENTIAL=secret npm start
POC shortcuts (productionize later)
- No auth, no reconnection, rooms are in-memory, signaling is unencrypted ws behind the preview ingress (use wss/TLS in front for real deploys).
- No media server: N² mesh — fine for small rooms, needs SFU (mediasoup/livekit) beyond ~6–8 participants.
- Text channels are decorative. No persistence, no rate limiting.
- Screen-share negotiation storms on join/leave are expected at small scale.
Languages
JavaScript
75.1%
CSS
16.2%
HTML
7.5%
Makefile
0.9%
Dockerfile
0.3%