matsandClaude Sonnet 5 5ecf415f64
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Clarify mic mute state, center spatial map on you, show talking/muted on shares
- Mic button now swaps glyph (mic vs muted) and syncs immediately on
  join/leave/load instead of relying on a subtle CSS underline.
- Spatial minimap camera now follows the local user, matching how the
  audio panning is already centered on them, instead of plotting
  absolute room coordinates stretched across whatever width the
  screen happens to be.
- Screen-share tiles now show a speaking glow and muted badge, kept in
  sync on the existing audio-meter tick without tearing down <video>
  elements.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-22 11:07:34 +02:00

gibbz voice — POC

Discord-clone proof of concept: peer-to-peer WebRTC voice chat + screen sharing with position-based spatial audio and pluggable STUN/TURN.

Run (Node 18+, only dep is ws):

npm install
PORT=8081 npm start
# open http://localhost:8081, click a voice channel, allow mic

What works

  • Mesh WebRTC voice (perfect negotiation; lowest peer id initiates)
  • Screen share with audio (mic is spatialized, screen audio plays direct)
  • Spatial audio: drag your avatar on the plane; remote mics run through a PannerNode (HRTF, inverse distance). Positions sync over signaling.
  • Custom STUN/TURN: gear icon → JSON override in localStorage, applied on next join. Server default comes from env (below).
  • Mute (M), deafen (D), per-peer volume, speaking indicators.

ICE configuration (server side)

Env var Meaning
STUN_URLS comma-separated stun: urls (Google defaults)
TURN_URLS comma-separated turn:/turns: urls
TURN_USERNAME / TURN_CREDENTIAL static TURN creds
ICE_SERVERS_JSON full {"iceServers":[...]} override, wins over the above
PORT / HOST listen address (default 8081 / 0.0.0.0)

Example with coturn:

TURN_URLS='turn:turn.example.com:3478?transport=udp,turns:turn.example.com:5349' \
TURN_USERNAME=mats TURN_CREDENTIAL=secret npm start

POC shortcuts (productionize later)

  • No auth, no reconnection, rooms are in-memory, signaling is unencrypted ws behind the preview ingress (use wss/TLS in front for real deploys).
  • No media server: N² mesh — fine for small rooms, needs SFU (mediasoup/livekit) beyond ~6–8 participants.
  • Text channels are decorative. No persistence, no rate limiting.
  • Screen-share negotiation storms on join/leave are expected at small scale.
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