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go-cart-actor/pkg/inventory/redis_service.go
matst80 caab742461
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2025-11-10 19:46:18 +01:00

252 lines
6.1 KiB
Go

package inventory
import (
"context"
"errors"
"fmt"
"strconv"
"github.com/redis/go-redis/v9"
)
type RedisInventoryService struct {
client *redis.Client
ctx context.Context
luaScripts map[string]*redis.Script
}
func NewRedisInventoryService(client *redis.Client, ctx context.Context) (*RedisInventoryService, error) {
rdb := client
// Ping Redis to check connection
_, err := rdb.Ping(ctx).Result()
if err != nil {
return nil, err
}
return &RedisInventoryService{
client: rdb,
ctx: ctx,
luaScripts: make(map[string]*redis.Script),
}, nil
}
func (s *RedisInventoryService) LoadLuaScript(key string) error {
// Get the script from Redis
script, err := s.client.Get(s.ctx, key).Result()
if err != nil {
return err
}
// Load the script into the luaScripts cache
s.luaScripts[key] = redis.NewScript(script)
return nil
}
func (s *RedisInventoryService) AddWarehouse(warehouse *Warehouse) error {
// Convert warehouse to Redis-friendly format
data := map[string]interface{}{
"id": string(warehouse.ID),
"name": warehouse.Name,
"inventory": warehouse.Inventory,
}
// Store in Redis with a key pattern like "warehouse:<ID>"
key := "warehouse:" + string(warehouse.ID)
_, err := s.client.HMSet(s.ctx, key, data).Result()
return err
}
func (s *RedisInventoryService) GetInventory(sku SKU, locationID LocationID) (int64, error) {
cmd := s.client.Get(s.ctx, getInventoryKey(sku, locationID))
if err := cmd.Err(); err != nil {
return 0, err
}
i, err := cmd.Int64()
if err != nil {
return 0, err
}
return i, nil
}
func getInventoryKey(sku SKU, locationID LocationID) string {
return fmt.Sprintf("inventory:%s:%s", sku, locationID)
}
func (s *RedisInventoryService) UpdateInventory(rdb redis.Pipeliner, sku SKU, locationID LocationID, quantity int64) error {
key := getInventoryKey(sku, locationID)
cmd := rdb.Set(s.ctx, key, quantity, 0)
return cmd.Err()
}
var (
ErrInsufficientInventory = errors.New("insufficient inventory")
ErrInvalidQuantity = errors.New("invalid quantity")
ErrMissingReservation = errors.New("missing reservation")
)
func makeKeysAndArgs(req ...ReserveRequest) ([]string, []string) {
keys := make([]string, len(req))
args := make([]string, len(req))
for i, r := range req {
if r.Quantity <= 0 {
return nil, nil
}
keys[i] = getInventoryKey(r.SKU, r.LocationID)
args[i] = strconv.Itoa(int(r.Quantity))
}
return keys, args
}
func (s *RedisInventoryService) ReservationCheck(req ...ReserveRequest) error {
if len(req) == 0 {
return ErrMissingReservation
}
keys, args := makeKeysAndArgs(req...)
if keys == nil || args == nil {
return ErrInvalidQuantity
}
cmd := reservationCheck.Run(s.ctx, s.client, keys, args)
if err := cmd.Err(); err != nil {
return err
}
if val, err := cmd.Int(); err != nil {
return err
} else if val != 1 {
return ErrInsufficientInventory
}
return nil
}
func (s *RedisInventoryService) ReserveInventory(req ...ReserveRequest) error {
if len(req) == 0 {
return ErrMissingReservation
}
keys, args := makeKeysAndArgs(req...)
if keys == nil || args == nil {
return ErrInvalidQuantity
}
cmd := reserveScript.Run(s.ctx, s.client, keys, args)
if err := cmd.Err(); err != nil {
return err
}
if val, err := cmd.Int(); err != nil {
return err
} else if val != 1 {
return ErrInsufficientInventory
}
return nil
}
var reservationCheck = redis.NewScript(`
-- Get the number of keys passed
local num_keys = #KEYS
-- Ensure the number of keys matches the number of quantities
if num_keys ~= #ARGV then
return {err = "Script requires the same number of keys and quantities."}
end
local new_values = {}
local payload = {}
-- ---
-- 1. CHECK PHASE
-- ---
-- Loop through all keys to check their values first
for i = 1, num_keys do
local key = KEYS[i]
local quantity_to_check = tonumber(ARGV[i])
-- Fail if the quantity is not a valid number
if not quantity_to_check then
return {err = "Invalid quantity provided for key: " .. key}
end
-- Get the current value stored at the key
local current_val = tonumber(redis.call('GET', key))
-- Check the condition
-- Fail if:
-- 1. The key doesn't exist (current_val is nil)
-- 2. The value is not > the required quantity
if not current_val or current_val <= quantity_to_check then
-- Return 0 to indicate the operation failed and no changes were made
return 0
end
end
return 1
`)
var reserveScript = redis.NewScript(`
-- Get the number of keys passed
local num_keys = #KEYS
-- Ensure the number of keys matches the number of quantities
if num_keys ~= #ARGV then
return {err = "Script requires the same number of keys and quantities."}
end
local new_values = {}
local payload = {}
-- ---
-- 1. CHECK PHASE
-- ---
-- Loop through all keys to check their values first
for i = 1, num_keys do
local key = KEYS[i]
local quantity_to_check = tonumber(ARGV[i])
-- Fail if the quantity is not a valid number
if not quantity_to_check then
return {err = "Invalid quantity provided for key: " .. key}
end
-- Get the current value stored at the key
local current_val = tonumber(redis.call('GET', key))
-- Check the condition
-- Fail if:
-- 1. The key doesn't exist (current_val is nil)
-- 2. The value is not > the required quantity
if not current_val or current_val <= quantity_to_check then
-- Return 0 to indicate the operation failed and no changes were made
return 0
end
-- If the check passes, store the new value
local new_val = current_val - quantity_to_check
table.insert(new_values, new_val)
-- Add this key and its *new* value to our payload map
payload[key] = new_val
end
-- ---
-- 2. UPDATE PHASE
-- ---
-- If the script reaches this point, all checks passed.
-- Now, loop again and apply all the updates.
for i = 1, num_keys do
local key = KEYS[i]
local new_val = new_values[i]
-- Set the key to its new calculated value
redis.call('SET', key, new_val)
end
local message_payload = cjson.encode(payload)
-- Publish the JSON-encoded message to the specified channel
redis.call('PUBLISH', "inventory_changed", message_payload)
-- Return 1 to indicate the operation was successful
return 1
`)